⛱ Broadly scoped ecosystem & mono-repository of 192 TypeScript projects (and 160+ examples) for general purpose, functional, data driven development
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Updated
Jun 12, 2024 - TypeScript
⛱ Broadly scoped ecosystem & mono-repository of 192 TypeScript projects (and 160+ examples) for general purpose, functional, data driven development
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
✏️ Collection of ShaderGraph examples for Unity.
UniversalRP Toon Shader with ShaderGraph
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
Open-source node-based tool for developing branching conversation trees
A stylised water shader for Unity's Universal Render Pipeline.
Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG
PSX retro graphics plugin for URP with Shadergraph in Unity
A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.
Spiderman(PS4) like fake interior shader using Interior Mapping technique. Built with shadergraph.
This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
A dissolve shader for Unity Shader Graph and Universal Render Pipeline.
Use ShaderGraph as a texture creation tool!
The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets.
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