sdl2
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
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The Dæmon game engine. With some bits of ioq3 and XreaL.
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Jun 11, 2024 - C++
This is the raw contents of SDL's wiki. You can edit this through GitHub or at https://wiki.libsdl.org/ now!
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Jun 11, 2024
High-performance multi-platform GUI library multi-GPU API: OpenGL/Vulkan accelerated
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Jun 10, 2024 - C++
My Custom 2D Game Engine
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Jun 10, 2024 - C
A Ray Tracing Engine, written in Vulkan (not really anymore going back to OpenGL for now).
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Jun 10, 2024 - C++
(maintained) hid device to osc event daemon used in the robotcowboy project
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Jun 10, 2024 - C++
Free Open Source Ronin Game Engine FOSRGE - Replace UnityEngine.
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Jun 10, 2024 - C++
Unit files for building Free Pascal and Delphi applications using the SDL2 library
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Jun 10, 2024 - Pascal
A Vulkan 3d game engine
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Jun 10, 2024 - C++
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
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Jun 10, 2024 - C++
Space invaders game made with SDL2 in C.
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Jun 10, 2024 - C
Created by SDL Community
Released 1998
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