Godot Engine – Multi-platform 2D and 3D game engine
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Updated
Jun 11, 2024 - C++
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
Godot Engine – Multi-platform 2D and 3D game engine
Plugin for Godot that automatically updates your version every time you export the project.
A framework to create interactive coding practices in the Godot engine.
A wrapping of paho cpp (https://www.eclipse.org/paho/) able to make MQTT clients in Godot.
State Machine for managing different States that an entity can be in.
Another Godot Engine-based framework for visual novel-style story presentation.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A versatile Godot toolkit with aim on speed, extensibility and friendliness.
A game about undertale and terraria written in rust,godot and gdscript under rapid development
GodotJS - Add TypeScript/JavaScript Support for Godot 4.x with v8
Open Game Backend: Open-source modular backend for all games and tools. Works with Godot, Unity, Unreal Engine, and HTML5.
A general purpose mod loader for GDScript based Godot Games [3.x/4.x]
A work-in-progress 3D-platformer made with Godot based on Celeste and Juke's Towers of Hell. Yes, you can play this offline!
Qarminer is fuzzer which automatically test Godot and its modules
Import SVG files into Godot game engine.
Demo projects for Godot, MonoGame and Unity integrating C# ECS Friflo.Engine.ECS
The organic danmaku framework. Making a Touhou-like has never been "easier"!
Created by Juan Linietsky and Ariel Manzur