Help on using Track Editor.
Stunt Rally includes a Track Editor that can be used for creating your own tracks or modifying the existing ones.
There is a 10 chapters video tutorial (version 1.7) on YouTube:
and 4 addidtional chapters (from version 2.1)
Chapter 11: Fog |
Chapter 12: Grasses |
Chapter 13: Warnings |
Chapter 14: Terrain, advanced |
These videos (64 minutes total) cover creating a new track in detail.
Even if being quite old now.
There is a more recent page describing editor features
here.
Note: Creating a very simple track (or just editing an existing one)
doesn't require watching all parts (at least 1,2,3,7).
Creating a good, long or difficult track reaches 2 or more hours of
editing. But a simple track can be done in 5 minutes if you know editor.
0:00 gui navigation, screen resolution, graphics presets
0:51 help window, shortcuts, tooltips
2:09 basics
2:30 camera
3:20 edit modes (terrain)
5:19 edit modes (road, water)
5:48 approaches to making tracks,
7:45 quickest track - terrain align to road result (TestC8-Align)
0:00 duplicate track, set name, delete rest
0:36 terrain and heightmap sizes
1:06 brush presets (used: deform, noise, filter)
2:47 new terrain layer sand
0:00 help pages
0:30 insert basic road shape
1:33 selection, rebuild, move point, height, roll angle
2:57 align terrain to road done
3:14 bridge
3:43 bridge entry fix
4:15 smooth (flatten) brush
4:33 place car start, rotate
0:00 copy loop from other track, trk find use, rotate sel
1:17 make pipe, adjust
2:34 copy, insert point, adjust
3:16 banked terrain corner
4:00 copy jumps from other track
0:00 add water are, sizing, move, height (depth), deform terrain
2:20 add mud area
2:57 road material changing to sand (part)
0:00 adjust density of trees and grass
0:20 grass min. height
1:21 parameters description
1:54 vegetation models, and their parameters
0:00 road direction set +1/-1
0:26 mark 1st checkpoint (1)
0:35 adding checkpoints
1:40 track description text
2:07 track preview screenshot
driving tutorial track with comments on minor track errors left
0:00 objects list, inserting
0:45 height adjust, stacking
0:56 simulation toggle
1:50 select, move, delete
3:13 static building, scaling
3:47 multiselect, move group
4:15 driving on track, hitting objects
0:17 pick source track, copy terrain layers, vegetation, road
parameters
1:04 sun tab, fog, rain, sky
2:08 sun light direction angles
2:43 copy, turning scenery to desert
3:16 terrain generator
4:09 scale track, terrain height
4:45 terrain layers particles, trail color
5:18 surfaces, for tire parameters
5:51 sunset, ambient color, sky
0:00 Terrain generator
2:58 New Brushes
(3:07 Top view)
4:53 Triplanar1 option and Terrain Error
All key and mouse actions can be seen in Options tab *Input/Help*, use Ctrl-F1 to show tab for current mode.
The text included on those 8 pages is a complete reference to all editor actions (and gets translated to your language if supported).
This text here is only a quick reference to most common actions.
F1 or ` - GUI Options toggle
Tab - Camera / Edit mode toggle (current mode is shown in left bottom corner: Cam, Edit or Gui)
Keys: | W,S, A,D, Q,E - move | Arrows - rotate | |
---|---|---|---|
Mouse: | LMB - rotate | RMB - move (pan) | MMB - zoom |
All moves and value changes with: | |||
shift - slower | ctrl - faster |
- Terrain
- D - Deform
- E - Set Height
- S - Smooth (flatten)
- F - Filter (remove bumps,noise)
- Road
- R - Edit Road
- Q - car Start Position and area
- Extras
- W - fluid areas (water or mud)
- X - objects (dynamic or static)
Ctrl-F1 - Press to show help page for current mode.
F4 - Save track (after this track is ready to be played in game)
F5 - Reload track (one time undo)
V - toggle Vegetation (hide it, for more fps when editing road)
G - toggle Fog (when editing from distance)
I - toggle Weather (rain, snow)
Alt-Z - toggle top view camera
B - Rebuild road (after terrain under it changed, etc.)
F8 - Update (after changes made on Terrain/Vegetation tab)
U - align terrain to road tool (in road edit mode, for selected
segments)
C - toggle on/off dynamic objects simulation (in objects mode)
F7 - enter/leave Preview camera
Jump directly to Gui tab: | |
---|---|
Alt-I - Input/help | Alt-D - Terrain Brushes |
Alt-Q - Track | Alt-T - Terrain Layers |
Alt-E - Settings | Alt-R - Road |
Alt-V - Vegetation | |
Alt-X - Objects |
Approaches to making a track:
- Make great terrain and place road in it (difficult)
- Make cool road and decorate terrain after (easy)
- = 1+2 Mixed mode. Edit terrain and road freely.
A list of short steps that describe creating a new track on a high level:
Save frequently (F4), after each step or change. When made a mistake hit F5 to reload last track state.
- 1
- load an existing track - that has the most of desired features already set up (eg. has good terrain layers, vegetation, terrain heightmap etc.).
- enter new track name, press button: new (duplicate)
- 2
- on terrain tab, choose area, make new flat terrain (pick heightmap and triangle size) - when making new terrain shape
- edit terrain (deform up/down or smooth)
- it's good to place car start now and test terrain scale in game by driving
- optionally edit terrain layers
- 3
- draw initial road shape - inserting road points from top view
- edit road points (make bridges,etc), adjust roll angles, optionally use align terrain to road tool
- 4
- setup car start position and its area (in Edit mode press Q and Ctrl-LMB to place it at cursor) - after this track can be driven in game
- choose road direction (+1 or -1), add road checkpoints (spheres, chkR), mark 1st checkpoint - after this track timing works
- 5
- adjust vegetation amounts (grass, trees)
- optionally edit vegetation layers and other parameters on vegetation tab
- enter preview camera and make a track screenshot
- drive the track, go back to editor and make changes to road / terrain to get the desired diving experience (this is quite important and best to repeat it often, starting early and after each major change)