diff --git a/Readme.txt b/Readme.txt index 79a46f3..1facc0b 100755 --- a/Readme.txt +++ b/Readme.txt @@ -125,6 +125,28 @@ single finger drag = move the mouse pointer dual finger drag = drag'n'drop (left mouse button is held down) CHANGELOG: +1.65 + +- eliminate transparent keyboard slowdown +- fix joystick port setting affecting custom controls unless set to 'port1' + +1.64 + +- improved 'normal' blitter mode (fixes flicker in PP Hammer and Spindizzy Worlds) + +1.63 + +- implemented three-finger drag as right-button drag (useful to hold-down the right mouse button). Fingers have to be somewhat apart from each other, otherwise they are recognized as single or dual touch by the Vita. + +1.62 + +- re-compiled in safe-mode +- fix empty directory listing of uma0: + +1.61 + +- re-compiled in unsafe-mode + 1.60 - support for uma0: added diff --git a/src/gp2x/menu/menu_helper.cpp b/src/gp2x/menu/menu_helper.cpp index 70d965a..7289e4e 100755 --- a/src/gp2x/menu/menu_helper.cpp +++ b/src/gp2x/menu/menu_helper.cpp @@ -165,6 +165,9 @@ void update_display() { prSDLScreen = NULL; } + // speed up rendering + vita2d_texture_set_alloc_memblock_type(SCE_KERNEL_MEMBLOCK_TYPE_USER_RW); + prSDLScreen = SDL_SetVideoMode(visibleAreaWidth, mainMenu_displayedLines, 16, SDL_HWSURFACE | SDL_DOUBLEBUF); printf("update_display: SDL_SetVideoMode(%i, %i, 16)\n", visibleAreaWidth, mainMenu_displayedLines);