Feature Request: Creating a texture with rgba signed integer format #10555
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👯♀️ Needs Reproduction
Very common: basically need an example that reproduces the issue so that it's easier to identify.
Description
Hey, I have been trying to create a texture used in a custom filter that I can fill with signed integer values. However, I have not found a way to do this. When I try to manually change the TextureSource format and upload the texture, I get the following WebGL warning: "WebGL: INVALID_OPERATION: texImage2D: Invalid params.format/params.type combination." Is this known or is there some way to actually do this but I have not figured it out yet?
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