{"payload":{"header_redesign_enabled":false,"results":[{"id":"69662720","archived":false,"color":"#178600","followers":22847,"has_funding_file":true,"hl_name":"mxgmn/WaveFunctionCollapse","hl_trunc_description":"Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics","language":"C#","mirror":false,"owned_by_organization":false,"public":true,"repo":{"repository":{"id":69662720,"name":"WaveFunctionCollapse","owner_id":14931730,"owner_login":"mxgmn","updated_at":"2024-05-30T23:24:41.681Z","has_issues":true}},"sponsorable":true,"topics":["gamedev","machine-learning","algorithm","csharp","procedural-generation","wfc"],"type":"Public","help_wanted_issues_count":0,"good_first_issue_issues_count":0,"starred_by_current_user":false}],"type":"repositories","page":1,"page_count":1,"elapsed_millis":70,"errors":[],"result_count":1,"facets":[],"protected_org_logins":[],"topics":null,"query_id":"","logged_in":false,"sign_up_path":"/signup?source=code_search_results","sign_in_path":"/login?return_to=https%3A%2F%2Fgithub.com%2Fsearch%3Fq%3Drepo%253Amxgmn%252FWaveFunctionCollapse%2B%2Blanguage%253AC%2523","metadata":null,"csrf_tokens":{"/mxgmn/WaveFunctionCollapse/star":{"post":"P5FijY2bbnwvUQHLhrmAnRMoc87c7POyBeKUiNQCAmB8Z01yq1mg_q6SPkBfMDNEW-4MlFrvgEde2_uuQT086Q"},"/mxgmn/WaveFunctionCollapse/unstar":{"post":"i5C6lj75L7kS2_P7IEEQI3Qff6Si9F2rhMJYB-0V-GIsvwKGzvVwtH452BNGQaFc1EUFMxqFGkUV5Hm0GavIgA"},"/sponsors/batch_deferred_sponsor_buttons":{"post":"ri5clD4FbIpp5G31SwTzAvgPMxtBoTrd9IqSPA1Ui3pSkxwjivAFYTxJFNWu6-cvt20iTLfFY7w3hgaa6wWBCw"}}},"title":"Repository search results"}