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The result does not match the screenshot provided. The problem can be addressed either in the model or the CreateLookAt() function in Game::CreateWindowSizeDependentResources(). Since I don't have the original source file of the model I fixed it in the code with
In this wiki documentation
https://github.com/microsoft/DirectXTK12/wiki/Animating-using-model-bones#modifying-model-bones
The result does not match the screenshot provided. The problem can be addressed either in the model or the CreateLookAt() function in Game::CreateWindowSizeDependentResources(). Since I don't have the original source file of the model I fixed it in the code with
The main fix being in changing the Vector3 parameters in the CreateLookAt() function.
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