-
Notifications
You must be signed in to change notification settings - Fork 1.8k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Skybox broken on Windows/Intel/OpenGL #7633
Comments
out of curiosity, did you try the vulkan backend and did it work? |
Sorry, I didn't mean to include Vulkan when I created the issue (erroneous copy-paste when I created the issue from the template), I've deleted it. I can only test with the OpenGL backend because |
I also encountered the same problem, and it happens to all programs |
Enable stereo eyes in the setup function, and set the number of stereo eyes to 1 in the configuration. It seems to be OK. |
setup { view->setStereoscopicOptions({ .enabled = true }); } { app.config.stereoscopicEyeCount = 1; |
Can confirm this workaround works on v1.51.2, thanks @liuwenbinscom |
Describe the bug
Skybox is only rendered in the top-right quadrant when running on Windows/Intel HD530 with the OpenGL backend on Filament v.1.50.4
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Skybox should be rendered across the entire viewport.
Screenshots
If applicable, add screenshots to help explain your problem.
Logs
C:\Users\Nick>G:\Downloads\filament-windows\bin\gltf_viewer.exe -a opengl -i G:\Downloads\filament-windows\bin\assets\ibl\lightroom_14b
FEngine (64 bits) created at 000002891BAD0E90 (threading is enabled)
FEngine resolved backend: OpenGL
Backend feature level: 3
FEngine feature level: 3
Desktop (please complete the following information):
The text was updated successfully, but these errors were encountered: