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Editor Feature Profiles: Selection of CheckBox in Tree does not remember folding for Profile that is not set a Current #92132

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Maran23 opened this issue May 19, 2024 · 0 comments · Fixed by #92136

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@Maran23
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Maran23 commented May 19, 2024

Tested versions

Godot v4.3.beta (daa81bb)

System information

Godot v4.3.beta (daa81bb) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6900 XT (Advanced Micro Devices, Inc.; 31.0.24033.1003) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

Issue description

Checkout the Video:

unknown_2024.05.19-22.24.mp4

This makes working with the dialog not so easy.

Steps to reproduce

  1. Editor -> Manage Editor Feature Profiles
  2. Edit a profile that is NOT the Current one
  3. Collapse some Options
  4. Select another CheckBox
  5. Verify that the whole Tree seems to rebuild, without remembering the folding state

Minimal reproduction project (MRP)

Not needed

@Maran23 Maran23 changed the title Editor Feature Profiles: Selection of CheckBox in Tree does not remember folding Editor Feature Profiles: Selection of CheckBox in Tree does not remember folding for Profile that is not set a Current May 19, 2024
@akien-mga akien-mga added this to the 4.3 milestone May 20, 2024
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