-
Notifications
You must be signed in to change notification settings - Fork 277
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Crashes when "Play Once" is selected in the timeline (macOS at least) #458
Comments
Video demo of the issue below... |
Could you try with the latest build? Also, does it happen with any file you try? |
Still present on 1.1 pre-release & also with a newly created sprite, even if the every sprites in the timeline are empty, it crash in any cases... |
Perfect, I hope i found ! |
You can find the compiled binary for macos here to test it directly : https://github.com/joyel24/LibreSprite/releases/tag/fix-playonce-crash |
LibreSprite version
Describe the bug
If I run libresprite with the terminal, I have this error when it crashes :
libc++abi: terminating with uncaught exception of type std::__1::system_error: mutex lock failed: Invalid argument
[1] 71400 abort /Applications/libresprite.app/Contents/MacOS/libresprite
To Reproduce
Enable play once feature in the timeline and run it... App crashes at the end.
Expected behaviour
Don't crashes and don't close the app... :)
OS/Hardware
The text was updated successfully, but these errors were encountered: