...the tiny, tiny, high-energy Entity-Component System!
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Updated
Jun 10, 2024 - C#
...the tiny, tiny, high-energy Entity-Component System!
3D engine with modern graphics
Simple Entity Component System
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
C# ECS for high performance DoD. C# ORM for .NET with Messaging and Pub-Sub.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
a Rust API for Flecs : a fast entity component system (ECS)
My own game engine.
Easy to use and fast Entity Component System Manager (ECS) C++ library.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Entity Component System focused on usability and flexibility.
API Reference for ECS (Entity Component System) Friflo.Engine.ECS
zig game engine & graphics toolkit
A tiny bevy-like archetype-style ECS library for dotnet
3D C++ Game Engine - yet another open source game engine
Archetypal ECS for F# and C#
A plugin that enables a subset of entity relationship features for bevy
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