blazing fast implicit surface evaluation
-
Updated
Jun 1, 2024 - Rust
blazing fast implicit surface evaluation
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
A GPU compute shader-based path tracer written using Vulkan
Proof of concept implementations of different fluid dynamic solvers in C++
This is an OpenGL application, that displays duck swimming in simulated water. Water surface has simulated water droplets and duck itself leaves a trail made of waves behind.
Using WebGL to learn about graphics computing.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
OpenGL-StarterPack (GLSP) is a lightweight open source OpenGL based framework that facilitates and speeds up project creation by offering a thin and flexible abstraction to the basic objects of the OpenGL API
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework. [⚒️ Currently in development]
The project of my life
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
3D Procedural Game Engine Using OpenGL
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources. With repository stars⭐ and forks🍴
Open3D: A Modern Library for 3D Data Processing
Advanced shading language for production GI renderers
Specification and reference implementation for the OpenPBR Surface shading model
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
Add a description, image, and links to the computer-graphics topic page so that developers can more easily learn about it.
To associate your repository with the computer-graphics topic, visit your repo's landing page and select "manage topics."