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The problem is that they save it without any subfolder, creating a mess in that directory. On Windows it's AppData/Local, which I doubt it's intended for such things.
There could be a helper method that returns a safe cache directory, which could be a sub-directory of the above folder (with ensured existence).
Steps to reproduce
Run tests (godot.exe --test)
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
4.3 dev f58a96c
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
Some tests use ResourceSaver (and probably FileAccess) to write some test files. Example:
godot/tests/core/io/test_resource.h
Lines 79 to 82 in f58a96c
The problem is that they save it without any subfolder, creating a mess in that directory. On Windows it's
AppData/Local
, which I doubt it's intended for such things.There could be a helper method that returns a safe cache directory, which could be a sub-directory of the above folder (with ensured existence).
Steps to reproduce
godot.exe --test
)Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: