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Godot v4.2.2.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.5244) - 11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz (16 Threads)
Issue description
When copy pasting a MultiplayerSynchronizer, its properties are duplicated (expected behavior), but also linked (bad behavior). It isn't just the replication windows, since when changing multiplayer authority, both synchroniser try to send their data (and make weird synchronisation).
Steps to reproduce
In general:
Make a MultiplayerSynchronizer with properties
Copy paste (Ctrl-C + Ctrl-V)
Expected result:
Properties are copied but independant
Current result:
Properties are linked beetween two different MultiplayerSynchronizer
Tested versions
v4.2.2.stable.official [15073af]
System information
Godot v4.2.2.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.5244) - 11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz (16 Threads)
Issue description
When copy pasting a MultiplayerSynchronizer, its properties are duplicated (expected behavior), but also linked (bad behavior). It isn't just the replication windows, since when changing multiplayer authority, both synchroniser try to send their data (and make weird synchronisation).
Steps to reproduce
In general:
Expected result:
Current result:
22-36-31.mp4
Minimal reproduction project (MRP)
Download full projet from https://godotengine.org/article/multiplayer-in-godot-4-0-scene-replication/
project.zip
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