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Laptop Memory Access Violation Crash in Godot v4.2.2-stable with AMD Graphics Driver #92092
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I'm having what seems to be the same crash, but I even get it with a brand new project that doesn't even have anything in it. For example, I might just be changing settings on the editor, or simply opening a tab and it some times crashes or freezes forever and it also says it's connected to amdvlk64.dll |
I'm at the point now where I cannot even open the project, it just instantly closes after clicking into the project. Sucks because I cannot dev on either of my laptops (my other laptop has a horrible 2sec interval 2sec duration stutter during playtest) so I'm limited to PC work, which cuts a ton of dev time. If anyone needs more info, I will gladly help anyway I can |
You should be able to open the project again by using the Regarding the crash itself, where did you install the AMD graphics drivers? You should always grab them from AMD's website, as opposed to your laptop's OEM or Windows Update. |
Thanks for the suggestions.
I discovered just now I can open godot in compatibility mode for windows 8 and I can make my way through things. But man it is slow lol. Hmm... |
Tested versions
4.2.2-stable
System information
OS Version: Windows 11 Pro, Version 23H2, OS build 22631.3593 CPU: AMD Ryzen 5 5500U with Radeon Graphics, 2.10 GHz Installed RAM: 16 GB GPU: AMD Radeon(TM) Graphics GPU Driver Version: 31.0.12044.3
Issue description
When running a project in Godot v4.2.2-stable, the application crashes with a memory access violation error. The crash log indicates an issue with the AMD Vulkan driver (amdvlk64.dll). This issue prevents the project from running and results in an immediate crash.
Crash log:
Faulting application name: Godot_v4.2.2-stable_win64.exe, version: 4.2.2.0, time stamp: 0x00000000
Faulting module name: amdvlk64.dll, version: 31.0.12044.3, time stamp: 0x635817e7
Exception code: 0xc0000005
Fault offset: 0x0000000000052f1b
Faulting process id: 0x0x1F44
Faulting application start time: 0x0x1DAA9501F86BB79
Faulting application path: C:\Users\402\AppData\Roaming\Godot-Manager\versions\4.2.2-stable\Godot_v4.2.2-stable_win64.exe
Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\u0387389.inf_amd64_995be970e30b8c79\B385477\amdvlk64.dll
Report Id: cfc401f9-c56b-4c82-93b8-ade5aca3df86
Faulting package full name:
Faulting package-relative application ID:
Specs:
HP Laptop
OS Version: Windows 11 Pro, Version 23H2, OS build 22631.3593
CPU: AMD Ryzen 5 5500U with Radeon Graphics, 2.10 GHz
Installed RAM: 16 GB
GPU: AMD Radeon(TM) Graphics
GPU Driver Version: 31.0.12044.3
Rendering Backend: Vulkan
Godot Console:
Godot Engine v4.2.2 OpenGL API 3.3.0 Core Profile Context 22.20.44.221025 - Compatibility - Using Device: ATI Technologies Inc. - AMD Radeos Godot Engine v4.2.2 Vulkan API 1.3.217 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon(TM) Graphics
Sometimes the crash produces this error window:
I got lucky once and got the image of the console before it closed:
What I've tried:
Steps to reproduce
Our project is 2D and about 1GB in size. It crashes every time now, just in different ways.
Minimal reproduction project (MRP)
NA
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