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Reproducible in v4.2.2.stable.official [15073af] and v4.3 -dev6 beta
System information
Mac OS Sonoma 14.4.1 (23E224)
Issue description
When using a screen-shader in a SubViewPort there is a double image. The SubViewPort will draw the original texture (pre-shader) and then draw AGAIN with the shader effect on top.
If you select "Transparent Background" the original texture (pre-shader) no longer shows. But now the background is no longer transparent. I can work around this by setting the grey colour alpha to 0 within a shader, but this isn't ideal solution for me.
Tested versions
Reproducible in v4.2.2.stable.official [15073af] and v4.3 -dev6 beta
System information
Mac OS Sonoma 14.4.1 (23E224)
Issue description
When using a screen-shader in a SubViewPort there is a double image. The SubViewPort will draw the original texture (pre-shader) and then draw AGAIN with the shader effect on top.
If you select "Transparent Background" the original texture (pre-shader) no longer shows. But now the background is no longer transparent. I can work around this by setting the grey colour alpha to 0 within a shader, but this isn't ideal solution for me.
Steps to reproduce
Shader code:
Create a Noise Texture for the shader:
Minimal reproduction project (MRP)
DuplicationBug for Github.zip
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