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OpenRCT2 OpenRCT2 Discussions
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You must be logged in to vote 💡 Unable to buy land when not using money
discussionSome input from team members is wanted. alterationA change to an existing feature. -
You must be logged in to vote 💡 Change ride profit per hour to ride profit per month
discussionSome input from team members is wanted. user interfaceHas to do with user interfaces. alterationA change to an existing feature. -
You must be logged in to vote 💡 Multiplayer Server Commands
multiplayerRelated to the multiplayer functionality of OpenRCT2. featureAdd something new to the game. -
You must be logged in to vote 💡 Warn player if there is no free block section on ride open
featureAdd something new to the game. -
You must be logged in to vote 💡 Suggestion: Multi-monitor support
featureAdd something new to the game. epicWill need multiple commits to solve and probably a long time. -
You must be logged in to vote 💡 Need simple way to change order of {~}'s in translating
featureAdd something new to the game. epicWill need multiple commits to solve and probably a long time. localisationRelated to translations and localisation -
You must be logged in to vote 💡 Maximum rotations on ferris wheel should be 3
user interfaceHas to do with user interfaces. alterationA change to an existing feature. -
You must be logged in to vote 💡 Click-drag path creation
featureAdd something new to the game. user interfaceHas to do with user interfaces. -
You must be logged in to vote 💡 Clone staff button
featureAdd something new to the game. user interfaceHas to do with user interfaces. -
You must be logged in to vote 💡 Change powered ride speeds
featureAdd something new to the game. game logicRelates to how things work and happen in game. -
You must be logged in to vote 💡 Lock view settings
featureAdd something new to the game. -
You must be logged in to vote 💡 Toggle invisible trees
featureAdd something new to the game. -
You must be logged in to vote 💡 New Mode for Launch Freefall - Launch & drop
featureAdd something new to the game. game logicRelates to how things work and happen in game.